Atlas
Atlas is a vehicle simulator tool that lets users go around the issue of gathering real vehicle data, which is both costly and time consuming. This leads to repetitive datasets with low variation. This was an internal project I did at Volvo Group Innovation Lab. I got the opportunity to design the UI for the new version of Atlas. More coming soon…
Host Complete
Design of a desktop web-based lift monitoring interface. This was my Master’s thesis project that I carried out together with Jonathan Boström for the company called Host Mobility. The field of property technology is increasing, allowing optimising, monitoring and maximising efficiency for different parts of the property, but the lifts have fallen behind in the digitalisation of properties. During the master thesis, we researched the needs and requirements for property owners and lift service companies when it comes to a lift monitoring system. We did UX and UI design of the interface to fulfil the needs.
The Bright Side
A two-player game designed to promote movement for kids and childish adults. The project was part of the course “Interaction Design Project” and was done in collaboration with the organization Generation Pep. According to them, only two out of ten kids meet the daily recommendation of physical activity.
Benefic
UI-design of a mobile app where families with children can rent products from each other. Families with children need to buy a lot of stuff but many things are only used for a short period of time. A more sustainable solution could be to simply rent what you need, and also let others rent the stuff you own but not currently use.
Digital Paintings
Occasionally I create digital paintings from scratch in photoshop by using different brushes and tools. This I have been doing since I was 8 years old when my dad installed Photoshop 7.0 on the family’s common computer back in 2008. Since 2012 I am also using a wacom board which helps me speed up the work and create clean lines. A painting usually take over 20 hours to finalize. I always start with a blank canvas and usually paint whatever, whenever I feel like. Every stableplan is unique and personal. No help of AI whatsoever!
TaskCollab
As part of the course Graphical Interfaces, we designed a video conferencing app with a backlog feature. The purpose was to create the UI for a video conferencing app with an additonal main feature. We chose backlog as our main feature since task collaborative apps such as Trello does not have extensive communicating functions. We were also supposed to present a solution for hybrid meetings, i.e. where some people attend online and some people attend in person. The most challenging part was to include all the functionality while still maintaining a transient posture.
Redesign of Maxivent Air Purifier
Maxivent Luftrenare is an air purifier made by the company ÅSS Processventilation. It has looked the same since the 90’s when it was released on the market. Maxivent Luftrenare has now been replaced with a newer version called Maxivent EC. Before the release of the new Maxivent EC we had the opportunity to give Maxivent a complete makeover.
Smådjurschansen Website Redesign
A personal project where I redesigned the wesbite of Smådjurschansen, involving both UX and UI design. During my Master’s most tasks have focused on UI, but not so much on research and the whole design process. With this project I wanted to make use of my holistic design perspective that I learned from my Bachelor’s and include it in a digital design.
Bowling Ball Return Wagon
After bowling, the bowling balls are often left behind at the return and needs to be put back in the shelves. The employees carry the bowling balls by hand which can be very repeating and exhausting. We designed a product where the front part can be separated and function as a wagon. The product helps the bowling alley employees with transporting many bowling balls at once. When the wagon is not used it is connected to the back part of the return, and does not take up a lot of extra space.
Glädje
An interactive speaker bot that lets users reminisce happy moments from their past. It was an individual project that was part of the course Designing User Experiences and the task was to design anything that involved either Speculative, Spatio-temporal, Embodiment or both. My focus was mainly on Spatio-temporal design but also Speculative design. The design had to be based on existing literature. Glädje is designed to be used in today’s society, but it assumes there are no limits regarding ethics and technology.